Arc Raiders Weapon Systems
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arc raiders items for sale does not let you choose your favorite weapon and use it in every game.... View more
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arc raiders items for sale does not let you choose your favorite weapon and use it in every game. Arc Raiders requires players to create or purchase new weapons for each match. You’ll lose your entire arsenal in a matter of seconds regardless of how uncommon it may be.
The main focus of the weapon here isn’t about stacking the highest DPS. High-end guns enhance versatility and handling more than just raw damage. If you’re losing fights to other players, it’s typically because they beat you down with better placement, not because they had better arc raiders coins.
Weapon Performance Categories
Types of Damage and Armor Penetration
Different ammo types work better against different enemies:
Heavy Ammo The heavy ammo shreds both Arc players and machines due to its strong armor penetration. This is the best weapon for taking down tough enemies.
Medium ammo Medium armor penetration. Works fine against Arc enemies, while remaining at a high level in PVP.
Light Ammo: Tears apart players who are not armored, but only scratches Arc Machines. It is best used for hunting players, not robots.
Specialized Ammunition: Energy rounds and launcher ammo are specifically designed for armored heavily Arc units.
Mobility and weight considerations
The weight of a weapon affects two aspects:
Light-weight weapons (2-4kg) will allow you to collect the best haul while you’re moving. Options with a moderate weight (5-8kg) provide a balance of combat power and carry capacity. Large firearms (10-12kg) seriously restrict your haul of loot and can eat up stamina.
Stealth Mechanics
The stealth rating is used to determine how close you can shoot Arc enemies before they are aware. Due to its built-in suppressor Only one gun has an extremely superior stealth rating.
Starting Weapon Arsenal (Common Rarity)
These guns need almost no materials to make or purchase therefore you can make use of them for the duration of your period of playing. These guns might not be as powerful as higher-tier weapons in all scenarios however they’re effective in games with a lot of late-game content.
The Ferro is among the most powerful guns in the game at any time. It requires just five metal components and two rubber components to build it in the Gunsmith.
Combat Performance: This weapon strikes like a truck and boasts powerful armor penetration, making it your most effective weapon for fighting Arc opponents throughout the game. It is often able to kill others players in one hit or break their shield.
The downsides are that you have to restart every shot This leaves you exposed up close. Upgrades can reduce that load time dramatically. The 8kg weight is rough early on but gets easier to manage as you expand your carry capacity.
The best use for it: Arc encounters are best when fought using the primary weapon, regardless of ability level. An excellent opener for combat between players. Combine it with a fast-firing backup weapon at close range.
Kettle (Assault Rifle)
Kettles are part of every loadout that is free, and they cost almost nothing to make (metal and rubber). You can also buy it from Tian Wen for 800 yuan.
Combat Performance: You can make quick enough shots to destroy opponents, despite being semi-auto. A 20-round mag will give you twice the Rattler’s capacity. The Rattler’s shots are more powerful.
The downsides: A low armor penetration makes this virtually ineffective against Arc machines. Reloading time is slow in comparison with other assault rifles. The range performance is not great.
The best use for this game is to fight only. Combine it with a game like the Ferro to prepare for Arc encounters.
The Stitcher produces the most quality DPS among common weapons. It is available in no-cost loadouts, or you can make it using the most basic of materials. Tian Wen also offers it at a price of 800 coins.
Combat Performance The Fire Rate destroys enemies without armor at close range. You’ll move faster during combat and have better agility statistics compared to the Rattler. It is possible to fight for longer lengths of time without needing to reload.
Recoil can be a huge issue and can make accuracy difficult if you don’t practicing. It is possible to waste a lot of ammunition Arc opponents due to the insufficient armor penetration. Ideal for in indoors or with limited space.
Ideal Use: Close-quarters fighter is a fighter in restricted areas. Bring an upgraded magazine and muzzle attachment for recoil reduction to achieve the best results.
The Rattler is the only weapon that is fully automatic that can do moderate damage to Arc armor. When you reload, bullets are fired in two pieces at a time, and you are able to cancel the reload whenever you want.
Performance in combat: Arc players and machines are handled well. It is more stable and has less loss falloff than the Stitcher, making it ideal for medium-range. The moderate armor penetration allows you to cause harm to tougher Arc units.
Cons: The magazine’s 10-round capacity means that you have to refill the magazine frequently during long battles. The pure DPS is lower than the Stitcher.
The best use for this gun is as a primary for novices. A great weapon for mid-range that is capable of handling both kinds of adversaries.
The Hairpin is the worst weapon for combat in Arc Raiders. It’s a weapon which needs recocking after every shot. It is not very effective and is not able to penetrate armor well.
Combat Performance: Don’t take the fight to a real one. It is a weapon that can kill indoor Arc opponents who are weak and instantly die. Its low weight and agility rating means it uses almost no stamina while moving.
The downsides: They are basically useless to any serious battle.
The best use for stealth looting is on runs that aren’t causing fights. The built-in suppressor and the light weight is ideal in situations where you need to sneak around collecting items. The suppressor is perfect for destroying weak Arc enemies that you could run into when looting.
Weapon Options for the Mid-Tier (Rare Rarity).
These weapons require moderate progression to build consistently, yet offer impressive performance enhancements in particular circumstances. Most uncommon guns offer marginal performance improvements over their common counterparts, but a few stand out.
The Anvil is a top-tier item despite its uncommon rarity. Crafting requirements remain accessible with the most common materials. the option of purchasing vendor purchases is an alternative option.
Strength of armor penetration Arc’s armor can be easily shattered by the strong armor penetration. It’s considerably lighter at 5kg than Ferro while still providing the same damage per shot.
Operational Limitations: Close-range optimization means reduced effectiveness at extended distances, compared to rifles.
The recommended use is a universal sidearm efficient in all conditions. The weapon can be used in a primary role against Arc machines. The performance against other players. The lightweight design allows for maximum loot, while preserving combat capabilities.
Combat Performance: Rapid fire rate and decent accuracy make this weapon a formidable contender when it comes to player-to-player engagements. The 12-round magazine capacity exceeds many pistol alternatives. Damage output amazes enemies who underestimate the small weapon design.
Limitations of Operation A very weak armor penetration renders this weapon unusable against Arc machines.
Arc Raiders’ weapon selection is greatly influenced by planned gameplay, progression stage and the availability of resources. There is no one weapon that can be dominant in all scenarios – every firearm has distinct advantages that experienced players can benefit from.
Effective raiders understand their weapons’ strengths, limitations and loadouts. They also modify their choices of equipment to changing conditions. Master a few weapons thoroughly rather than attempting to use each option in a superficial way.Arc Raiders Weapons Guide: A Complete Tier List & Stats 2025
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